Anything can be fun.

We're two people in Melbourne who believe that, so we make games to prove it. Our first one's called All Hands, and it's pretty much all we think about lately.

Exhibit A: this very homepage. Go on, give it a shot:

Our first game

In development

ALL·HANDS

Every overrun branch is a growth opportunity.

It's a 3D tower-defence roguelite where you run a frontier branch for an interplanetary energy-drink megacorp, and the customers show up by the tens of thousands. You bolt sponsor-brand turrets to the walls, hold your regional HQ through the demand spikes, and when the branch finally goes under, you bank the whole run as career progression and clock in for the next shift.

Who we are

We got into this to make games with big messy crowds and systems that turn out a bit smarter than they need to be. There's usually a joke buried in there too. All Hands is the first thing we've built together, and we're already thinking about what comes after it. If any of that sounds like your kind of thing, come say hi.

Say hello

press@lionandotter.com